
#Retroarch windows default save location keygen

define the position of the arcade virtual system in the list of systems.define if the arcade virtual system is displayed.define if the adult games are displayed.set whether to show only raw games list, even if the games are scraped.set whether the system list view is hidden.set whether to show the game list of the selected system at startup.

set the system on EmulationStation startup.set menu style for EmulationStation only.set the version of recalbox-manager used.enable / disable automatic start of recalbox-manager.enable / disable fbcp (framebuffer used for GPIO/SPI screens).If content is skipped, use a blank ("") command line argument.Ĭontent must be loaded in an order which depends on the particular subsystem used. Use a subsystem of the loaded libretro core. Pended in order where the key-value pairs of the next config file takes priority Multiple config files are delimited by ','. Aĭefault config file will also be created in the same manner as Unix.Īppends a different set of config files to the config file loaded in -c (or de‐įault). Windows will look in retroarch.cfg in same folder where retroarch.exe resides. RetroArch creates a default config file, it will have config_save_on_exit set auto‐ RetroArch overwrites a config file, formatting, comments, etc will be lost. Settings can be changed from within the menu. If config_save_on_exit = true is set in the config file, RetroArch will overwrite Not need to define every possible option, only those which should be overridden. This allows distributions to set upĭefault paths for libretro cores, and similar things. etc/retroarch.cfg and use that as a basis. New default config file, it will attempt to load the skeleton config file If all fails, default settings will be assumed. Try to create a new, default config file in $XDG_CON‐įIG_HOME/retroarch/retroarch.cfg (or the $HOME/.config default for $XDG_CON‐įIG_HOME). $XDG_CONFIG_HOME is not defined, it is assumed to be $HOME/.config as per specifi‐Ĭation. Unix-like systems will look in $XDG_CONFIG_HOME/retroarch/retroarch.cfg first. etc/retroarch.cfg should serve as a skeleton config only. Retroarch.cfg in the source tarball serves as a skeleton configuration file. Paths to attempt finding the config file. Should this not be defined, retroarch will look in platform specific retroarch will use this path to load the configu‐ config (so pointing to a different cores folder, autoconfig folder, retroarch.cfg, etc.) but changes still seem to sync between them for some reason. I tried copying and renaming the binary and then within retroarch pointing to new folders for each item in the. I guess my question really was how would I go about having essentially two different versions of retroarch, as Im not really sure what I would copy exactly, In windows pretty much everything was located in a single folder making it easy to have multiple versions. Its more just about keeping settings and libraries completely separate than game compatibility.

Sounds silly to anyone else I'm sure I just like to have almost completely different global defaults between arcade games of this type and everything else. Really I COULD just have one big retroarch and set my configurations per-core and per-game or whatever, I am just used to (from windows) and prefer to have two separate builds: one minimal version specifically set up for arcade shoot em ups, and another for everything else. All in all really it is just a preconfigured retroarch with certain per-game settings for specific arcade games. My usecase really is just to mimic a sort of "soft-fork" or unofficial customized version of retroarch called shmuparch for windows, in linux.
